Anubis - CS:GO
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For the 2019 Mapcore CS:GO mapping contest I’ve been creating assets for the project Anubis, set in an imagined Egyptian temple based on various real locations such as the temples at Philae and Edfu.
For reference we’ve collected a mix of real-world and fictional depictions of the ancient temples, trying to find a good balance between the two. Both can be leveraged to create a setting that is grounded but leaves a distinct impression on the player, drawing them back in for the next game.
Much of the level art shown here was done by jd40, whose creativity and vision has been essential integrating the custom assets into a fully realized environment. The layout was created and painstakingly tested by Roald van der Scheur.